Thursday 12 October 2017

These 3 game-based components can increase student achievement-here’s how

BY ANDRÉ THOMAS, eSchool News
What can gaming components of mastery, motivation and merit teach educators about successful student learning? Remember the days of Oregon Trail? How about Where in the World is Carmen Sandiego? While learning games have been around for decades, technological advancements are creating an entirely more modern gaming experience—one where quality mirrors the digital literacy expectations of today’s student, one that entices the student to play and play again, and one that aligns a game’s outcomes with the goals of the course. Every game teaches the player something, from the very basics of how to play the game to achieving the game’s objectives, whether it be killing zombies or winning races. As Eli Neiburger points out in the paper “The Deeper Game of Pokémon, or, How the World’s Biggest RPG Inadvertently Teaches 21st Century Kids Everything They Need to Know,” entertainment games are proven to teach very complex skills and knowledge.

https://www.eschoolnews.com/2017/10/09/game-based-learning-achievement/

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from Educational Technology http://people.uis.edu/rschr1/et/?p=32556

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