Showing posts with label October 13. Show all posts
Showing posts with label October 13. Show all posts

Thursday, 12 October 2017

These 3 game-based components can increase student achievement-here’s how

BY ANDRÉ THOMAS, eSchool News
What can gaming components of mastery, motivation and merit teach educators about successful student learning? Remember the days of Oregon Trail? How about Where in the World is Carmen Sandiego? While learning games have been around for decades, technological advancements are creating an entirely more modern gaming experience—one where quality mirrors the digital literacy expectations of today’s student, one that entices the student to play and play again, and one that aligns a game’s outcomes with the goals of the course. Every game teaches the player something, from the very basics of how to play the game to achieving the game’s objectives, whether it be killing zombies or winning races. As Eli Neiburger points out in the paper “The Deeper Game of Pokémon, or, How the World’s Biggest RPG Inadvertently Teaches 21st Century Kids Everything They Need to Know,” entertainment games are proven to teach very complex skills and knowledge.

https://www.eschoolnews.com/2017/10/09/game-based-learning-achievement/

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=32556

5 tips for better makerspaces

BY MERIS STANSBURY, eSchool News

A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. Challenge-based learning projects in the makerspace have many benefits for students, and can engage and get them excited about new projects. In “Challenge-Based Learning in the School Library Makerspace,” Diana Rendina, media specialist and writer for Tampa Preparatory School, Tampa, FL, presented tips for design challenges and shared experiences from working in the makerspace during her time at Stewart Middle Magnet School in Tampa, FL.

5 tips for better makerspaces

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=32546

VR and AR Headsets to See 50% Growth Every Year Through 2021

By Joshua Bolkan, THE Journal

Global shipments of augmented reality and virtual reality headsets will hit 13.7 million units this year as they ride a compound annual growth rate (CAGR) of 56.1 percent on their way to 81.2 million shipments in 2021, according to a new forecast from International Data Corp. (IDC). VR headsets will account for 90 percent of those sales, and AR will account for the rest until 2019, with AR headsets experiencing exponential growth in the final two years of the forecast to capture a quarter of the market in 2021.

https://thejournal.com/articles/2017/10/02/report-vr-and-ar-headsets-to-see-50-percent-growth-every-year-through-2021.aspx

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=32536

Wednesday, 12 October 2016

NBC’s Timeless Is a History Class You’ll Want to Attend, Thanks to Time Travel

by LAUREN PIESTER, Enews

Malcolm Barrett explains Timeless is the one most easily described. The series follows three time travelers who chase an evil time machine thief around through different real-life historical events, complete with period costumes and recognizable historical figures. “Each and every episode is a completely different adventure in history,” Barrett continues in the video above. Since each episode takes place during an actual historical event, you can definitely expect to learn a few things that high school history might not have covered. Basically, Timeless is TV’s most interesting and most varied non-drunk history lesson, and it really is a lot of fun. It’s also very pretty, which always helps, so if you’re looking for a fun, pretty time travel show that comes with some cool trivia facts.

http://www.eonline.com/news/799230/nbc-s-timeless-is-a-history-class-you-ll-want-to-attend-thanks-to-time-travel

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=19241

Forget everything you believe about online courses

by Jessica Whitesel, the Peak

I’ve never been one for classroom learning. I hate the concept of just sitting in a lecture hall that is either too hot or too cold, being talked at for what seems like forever. The worst is when the lecture content comes directly from the textbook that I had to buy for the class anyways. It just seems counterintuitive. That’s why online courses work for me: they cut out the middleman. I’ve had some good professors, but it seems like I’ve had more bad ones. I’ve realized the professors I think are bad might actually be good, but I can’t learn from them. Their teaching style just doesn’t match my learning style. Online courses are reading intensive, but that’s why I like them so much. I can just sit down, read, synthesize some information, and move on to the next thing. It makes the process of learning much more active, and there’s just something about being able to combine homework and lecture that makes learning feel that much more time-efficient.

http://www.the-peak.ca/2016/10/forget-everything-you-believe-about-online-courses/

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=19229

The best online study tools: students give their verdict

by Peter McGuire, Irish Times

Online supports are revolutionising learning and they may even be making learning more enjoyable. Students are taking control of their own learning. Where once it was all school, homework and grinds, the online world has revolutionised learning. In recent years, Leaving and Junior Cert pupils are taking to Khan Academy, Studyclix.ie, TheMathsTutor.ie, the Eir Study Hub and more to complement what they learn in class. And – whisper it – some of these websites, they say, are making learning more enjoyable. But what are the best resources out there and how are they assisting with teaching, learning and revising? We asked the most independent and authoritative critics of all: students.

http://www.irishtimes.com/news/education/the-best-online-study-tools-students-give-their-verdict-1.2810540

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=19217

Monday, 12 October 2015

10 things all great online educators do

By Barbara A. Popp, eSchool News

It’s no secret that virtual education has become more and more widespread, with new online schools popping up regularly and brick-and-mortar institutions adding a blended component. With that in mind, certain strategies, tips, and guidelines have been proven to help instructors begin what can seem like an overwhelming task—teaching a course without ever even needing to physically see her students. Throughout my years of experience, I’ve compiled a list of ten best practices and tips that I believe can help save instructor time.

http://www.eschoolnews.com/2015/10/08/online-educators-585/

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=14030

Guide offers collaborative learning insight

by eSchool News

A new resource aims to share tips on how to establish a collaborative environment in classrooms, and it also provides relevant and engaging lessons, organized by subject matter and grade level. Available for download at http://news.mimio.com/collaborate-to-the-core-2015-pr at no charge, the 36-page guide includes “7 Tips to Your Collaborative Classroom Makeover,” which discusses how teachers can arrange their classroom to promote more collaborative learning.

http://www.eschoolnews.com/2015/10/07/guide-collaborative-672/

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=14032

Virtual conference focuses on 13 digital literacies

By Stephen Noonoo, eSchool News

Discovery Education will host another annual virtual conference for educators later this month, featuring live presentations from various educators across the continent. Fall VirtCon, as it’s known to distinguish it from a spring counterpart, will take place on Oct. 24.Centered around a theme of “Literacies for the Digital Age,” the event will take a deep dive into Kathy Schrock’s 13 Literacies for the Digital Age, which empower educators with instructional strategies to prepare students to become well-rounded 21st-century citizens.

http://www.eschoolnews.com/2015/10/08/virtcon-digital-123/

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=14027

Sunday, 12 October 2014

Game-Based Learning: Resource Roundup

by Edutopia


Check out this metasite for gaming, simulation and related technologies by Edutopia. Resources include:


Games in the Classroom


Tips and Tools to Get Started


Using Games for Learning and Assessment


Engaging Students With Innovative Programs


Games for Social Good


Straightforward Gamification Strategies


Additional Resources on the Web


http://www.edutopia.org/game-based-learning-resources


Share on Facebook



from Educational Technology http://feedproxy.google.com/~r/uis/edtech/~3/FdpEHjlA1vg/

The Top 10 IT Issues in Higher Ed for 2015

By Tanya Roscorla, Center for Digital Education


These issues highlight three major trends: “Inflection point,” “from technical to business” and “the new normal.” The “inflection point” issues have finally reached a place where universities need to move from talk to action. Issues in the “from technical to business” trend highlight the increasing importance of technology in university business operations. And “the new normal” issues reflect that day-to-day operations are strategic. This annual list comes out of an EDUCAUSE IT panel made up of higher education leaders who identify the top strategic priorities for their institutions.


http://www.centerdigitaled.com/news/The-Top-10-IT-Issues-in-Higher-Ed-for-2015.html


Share on Facebook



from Educational Technology http://feedproxy.google.com/~r/uis/edtech/~3/opCNQs9y8PY/

edX turns attention to high school MOOCs

By Ean Marshall, eSchool News


edX-MOOCHigh school students now have access to massive open online courses (MOOCs) through a new effort from MOOC platform edX, which says it intends the courses to help students prepare for college-level work. edX collaborated with institutions such as MIT and Georgetown to produce the 27 courses, which include Advanced Placement (AP) sciences, math, and history, as well as French and Spanish.


http://www.eschoolnews.com/2014/10/06/high-school-moocs-839/


Share on Facebook



from Educational Technology http://feedproxy.google.com/~r/uis/edtech/~3/DvQNXGQ0-T4/