Tuesday 6 October 2015

Project-Based Learning and Gamification: Two Great Tastes That Go Great Together

by Heather Wolpert-Gawron, Edutopia

Times of flux should signal the A-OK for some experimentation in schools. Based on curriculum I developed for my new STEM-focused PBL book, I’m guiding students toward an Invention Convention, and I invited any interested teacher to participate. As a result, I now have approximately 500 students from every subject area ready to begin moving through this unit. But with such an enthusiastic response to the offer comes a happy problem to solve. How do I individualize each student’s learning process and pacing? I began thinking, therefore, about how gamification could potentially solve this challenge. I did my research and settled on a company called Rezzly (previously known as 3DGameLabs). It’s currently in beta mode and specializes in gamifying higher education and individualized teacher PD. I’m using it, however, to implement the lessons through my middle school PBL unit.

http://www.edutopia.org/blog/project-based-learning-gamification-go-great-together-heather-wolpert-gawron

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from Educational Technology http://people.uis.edu/rschr1/et/?p=13984

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