Showing posts with label October 07. Show all posts
Showing posts with label October 07. Show all posts

Friday, 6 October 2017

5 technologies that are transforming corporate learning

by Paxton Ritter, HR Dive

Will emerging technologies enable the touchscreen generation to make good on Peter Senge’s vision for the “learning organization” 20 years later? Or will today’s tech startups struggle with the complexity and pace of enterprise change at a time when nearly half of the S&P 500 kicked off large-scale reorganization in the past five years alone? As instructional designers, we at iDesign are inspired by the potential for unprecedented demand and emerging technologies that fuel pedagogical innovation across the enterprise. Here are five technologies we’re watching closely, and why they matter for both today’s challenges, and the future of corporate learning.

http://www.hrdive.com/news/5-technologies-that-are-transforming-corporate-learning/506384/

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from Educational Technology http://people.uis.edu/rschr1/et/?p=32372

Higher ed leaders are 10% more likely to use social media than their corporate counterparts

by Pat Donachie, Education Dive
Many higher ed institutions across the globe are boosting their social budgets to keep up with a new generation of students who rely primarily on social media for their news and information about a variety of topics, according to a new report from Hootsuite, a social media monitoring company. These results and others are found in “The Social Campus Report: 8 Opportunities for Higher Ed in 2018,” which is to be released today in conjunction with a webinar conducted by Phil Chatterton, the industry principle for higher education at the company. Chatterton said the company received more than 800 responses from institutions around the world in regards to their survey. The study revealed that on 70% of campuses, students had spurred the increased focus on social media. Chatterton said the analysis revealed higher ed administrators and executives are increasingly aware of the need to invest in social media, with 66% of executives viewing it as a strategic area of focus and 63% believing it is an important aspect of a school’s strategic planning and the fulfillment of its institutional mission.

http://www.educationdive.com/news/higher-ed-leaders-are-10-more-likely-to-use-social-media-than-their-corpor/506325/

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from Educational Technology http://people.uis.edu/rschr1/et/?p=32362

Data can improve both student outcomes and faculty performance

by Shalina Chatlani, Education Dive

 

In response to a realization that students weren’t performing well in class, Pierce College has collected data on course-completion for every instructor, allowing more than 95% of full time faculty to see how students from various backgrounds are performing in their classes over the last three years.  To get instructor buy-in to the data dashboards, Pierce administrators have been engaging in conversations with faculty on specific ways the data can be used to improve teaching — and as a result, the college has added dozens of dashboards to show what types of innovative instructional approaches have positive impacts, reports the Chronicle of Higher Education.  The institution has also invested in professional development around the data, offering a $2,000 increase in salary to faculty for using it — with the result of increasing salaries by more than $300,000 since 2012.

http://www.educationdive.com/news/data-can-improve-both-student-outcomes-and-faculty-performance/506421/

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from Educational Technology http://people.uis.edu/rschr1/et/?p=32347

Thursday, 6 October 2016

Digital Textbook Codes As Costly As Traditional Course Materials

By Sri Ravipati, Campus Technology

Textbook costs are a sore subject for many college and university students, with increasing textbook prices prompting students to look for less expensive options. Digital textbooks may be seen as a cost-friendly alternative, but the access code model commonly used by publishers can make this option just as pricey for students. That is the main analysis within “Access Denied: The New Face of Textbook Monopoly,” a new report from Student PIRGs (Public Interest Research Groups). In prior reports, Student PIRGs found that nearly 50 percent of students factor in textbook costs when deciding which and how many courses to take, while 33 percent use financial aid to purchase their textbooks. The latest study investigates and compares the costs of online access codes in college classes.

https://campustechnology.com/articles/2016/09/26/digital-textbook-codes-as-costly-as-traditional-course-materials.aspx

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from Educational Technology http://people.uis.edu/rschr1/et/?p=19027

Reinventing Learning in the age of technology

By Debeshi Gooptu, eGov Innovation

Online Learning is not just offline learning taken online, by simply digitizing content. There is a lot of scope to use technology to make learning better & more effective. In an interview with Enterprise Innovation, Byju, Founder & CEO, BYJU’s, explains how his learning app helps make learning contextual and visual, and not just theoretical. BYJU’s is an Ed-tech company whose K12 learning app offers adaptive, engaging and effective learning programmes. Launched in 2015, the app makes use of original content, rich animations, interactive simulations and engaging video lessons from India’s best teachers.

http://www.enterpriseinnovation.net/article/reinventing-learning-age-technology-1047738638

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from Educational Technology http://people.uis.edu/rschr1/et/?p=19015

Interactive lecture halls enhance higher ed: Active learning in the large classroom in higher ed

by Sherrie Negrea, University Business

Gone is the stadium-style seating. Now the room, used for a wide range of courses, has 100 rolling swivel chairs with adjustable tables and nine mounted video screens. After associate professor Lois Boynton gives a mini-lecture or shows a video, student teams of four to six work on an ethical journalism dilemma. Then they regroup to present their conclusions to the full class. “I love the open teaching space,” says Boynton, who taught in the hall, Greenlaw 101, before it was renovated. “We can all see each other and interact much more effectively than in a lecture hall with fixed seats.”

https://www.universitybusiness.com/article/interactive-lecture-halls-enhance-higher-ed

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from Educational Technology http://people.uis.edu/rschr1/et/?p=19003

Tuesday, 6 October 2015

Helping Students Become Better Online Researchers

By Sarah Muthler, Edudemic

Your students are probably Internet authorities. When it comes to Instagram, Twitter, and YouTube, they might know far more than you. All of that time spent tweeting and chatting doesn’t necessarily translate to deep learning though. As students progress through school, online research skills become more important — for good reason. Both college professors and employers will expect young people to know their way around the academic side of the Internet; a skill that for many students, needs to be taught. In a Pew survey, a majority of teachers said that their students lacked patience and determination when doing difficult research. A majority of teachers also said that their students didn’t know how to use multiple sources to support an argument.

http://www.edudemic.com/students-better-online-researchers/

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from Educational Technology http://people.uis.edu/rschr1/et/?p=13981

Micro-credentials open higher ed to those looking to broaden skills

By Tara García Mathewson, Education Dive

Badges and other micro-credentials are offering adults an alternative to years-long degree programs and giving employers detailed information about the skills students master. University Business reports that the University of Alaska has offered faculty members professional development badges, giving them first-hand experience with a model their students may seek out. Oregon State University now offers roughly 40 digital credentials, which people share on social media, effectively giving the university free advertising.

http://www.educationdive.com/news/micro-credentials-open-higher-ed-to-those-looking-to-broaden-skills/406469/

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from Educational Technology http://people.uis.edu/rschr1/et/?p=13978

Project-Based Learning and Gamification: Two Great Tastes That Go Great Together

by Heather Wolpert-Gawron, Edutopia

Times of flux should signal the A-OK for some experimentation in schools. Based on curriculum I developed for my new STEM-focused PBL book, I’m guiding students toward an Invention Convention, and I invited any interested teacher to participate. As a result, I now have approximately 500 students from every subject area ready to begin moving through this unit. But with such an enthusiastic response to the offer comes a happy problem to solve. How do I individualize each student’s learning process and pacing? I began thinking, therefore, about how gamification could potentially solve this challenge. I did my research and settled on a company called Rezzly (previously known as 3DGameLabs). It’s currently in beta mode and specializes in gamifying higher education and individualized teacher PD. I’m using it, however, to implement the lessons through my middle school PBL unit.

http://www.edutopia.org/blog/project-based-learning-gamification-go-great-together-heather-wolpert-gawron

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from Educational Technology http://people.uis.edu/rschr1/et/?p=13984

Monday, 6 October 2014

MIT online course will teach you to design a robot that moves

by Nidhi Subbaraman, Beta Boston


Walking, jumping, running robots like Big Dog and Atlas are equal parts amazing and terrifying. And look how they’ve grown: MIT’s Cheetah bot, once a tethered machine on a treadmill, can now bound across an open field unchained. A few makers of the sophisticated moving robots that are starting to pop up in public more and more are going to be sharing their wisdom with the masses. MIT’s online course on moving robots is open for business. “Algorithms for Walking, Running, Swimming, Flying, and Manipulation,” a 10-week course, is led by researchers at the Computer Science and Artificial Intelligence Laboratories and hosted at EdX, the MOOC platform that MIT is a member of.


http://betaboston.com/news/2014/10/01/mit-online-course-will-teach-you-to-design-a-robot-that-moves/


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from Educational Technology http://feedproxy.google.com/~r/uis/edtech/~3/DoComJCZfA0/

4 Radical Ideas for Reinventing College, Drawn From Stanford Research

by MARGARET RHODES, Wired


Technology and data are reshaping every aspect of our jobs, at an astonishing speed. Yet our higher education system still clings to a format created about 800 years ago: a teacher, in front of a classroom full of students, giving a lecture. This dichotomy is at the heart of a current national debate over the value and cost of higher education, and how that education gets delivered. At issue is how institutions long wedded to a rigid teacher-classroom format can better prepare students to become what Sarah Stein Greenberg of the Stanford University d.School calls “daring, creative, and resilient problem solvers.”


http://www.wired.com/2014/10/4-smart-proposals-reinventing-college-stanfords-design-school/


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from Educational Technology http://feedproxy.google.com/~r/uis/edtech/~3/c-cg-qeROw4/