Thursday 1 March 2018

Students Use STEAM to Tackle UN Sustainability Goals

By Dian Schaffhauser, THE Journal

A new initiative brought together high schoolers from five countries to the United Nations to find solutions for sustainable development issues using their STEAM skills. As part of the “Global Classroom STEAM Challenge,” a program sponsored by electronics maker Samsung, student teams worked virtually with international counterparts over the past 10 weeks to come up with solutions for problems with energy, climate change, poverty and hunger. These make up some of the 17 goals addressed UN’s “sustainable development goals” program, all of which have specific targets to be achieved by 2030. As the culminating event, the students presented their proposed solutions to a panel of adults that included government leaders, non-governmental organizations (NGO), educators and corporate representatives.

https://thejournal.com/articles/2018/02/15/students-use-steam-to-tackle-un-sustainability-goals.aspx

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from Educational Technology http://people.uis.edu/rschr1/et/?p=37060

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