Monday 26 March 2018

Best Practices for Gamification in Schools

 

by Matthew Lynch, Tech Edvocate

In education, “gamification” refers to using elements of game play (such as rules, competition, and point scoring) as a teaching tool that increases student engagement and motivation. Gamification can include badges, leaderboards, and any type of educational competition or game. While the concept of gamification isn’t new, the digital tools available to today’s teachers make gamification more innovative and engaging than ever before. Research indicates that gamification helps students develop more positive attitudes toward learning, increases cognitive and social growth, improves attention spans, and more. To ensure your students benefit as much as possible from gamification, try following these best practices for gamification in schools.

http://www.thetechedvocate.org/best-practices-for-gamification-in-schools/

Share on Facebook

from Educational Technology http://people.uis.edu/rschr1/et/?p=37798

No comments:

Post a Comment