by Bryan Sinclair and Glenn Gunhouse, EDUCAUSE Review
Virtual reality teeters on the edge of becoming mainstream, with software development outstripping the hardware and memory storage needed. In this article, a librarian and an art historian discuss the many ways that VR may transform learning and student experiences.
http://er.educause.edu/articles/2016/3/the-promise-of-virtual-reality-in-higher-education
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