Wednesday 30 July 2014

Wearable Learning

By Rhea Kelly, Campus Technology


When you think about the learning potential of wearable technology, the first thing that typically comes to mind is students, well, wearing it. A student might use a head-mounted GoPro camera to film a first-person narrative, or perform chemistry experiments informed by a Google Glass overlay. Along the same lines, most of the futurist thinking regarding wearables seems to revolve around what can be done with the hardware: how students can engage by wearing the devices.


http://campustechnology.com/articles/2014/07/17/wearable-learning.aspx


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