Wednesday 24 June 2015

Penn State professor and students use Oculus Rift to improve online learning

By Katie Jacobs, Penn State University

The technology isn’t just cool, though. It’s doing what Engineering Professor Conrad Tucker hoped it would do: It helps students learn. Tucker recently completed a study that found the device significantly improves a student’s performance completing a task when compared to doing the same activity in a non-immersive computer program — just playing the simulation on a flat screen and with traditional controls like a keyboard. Tucker used the coffee pot simulation to time and compare how long it took 54 undergraduate engineering students to assemble the pot. The students were randomly split into two groups: one group completed the task using the IVR headset, and the other used a non-immersive computer program. The median time it took the Oculus Rift group was 23.21 seconds, while the median time of the second group clocked in at 49.04 seconds — more than double. (The paper will be published in the upcoming ASME 2015 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference [IDETC/CIE 2015].)

http://news.psu.edu/story/359805/2015/06/15/research/bridging-rift-between-classroom-and-online-learning

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from Educational Technology http://feedproxy.google.com/~r/uis/edtech/~3/h4sQhd-aerg/

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