Saturday 18 April 2015

New tool aids game-based learning integration

by eSchoolNews


Digital learning system helps schools integrate game-based learning applications. RGS, a business unit of Avnet, Inc., has introduced the RGS Classroom Game Server (CGS), a new high-performance digital learning system designed to enable school districts to affordably integrate game-based learning (GBL) applications into their digital lesson plans for grades K-12. The unit is optimized for MinecraftEdu from TeacherGaming LLC. Each unit can support up to 35 players concurrently, in a variety of network environments including existing Ethernet or Wi-Fi LAN. For classrooms with no network access, the server can broadcast its own LAN, reducing the load on the school network infrastructure. In addition, offline mode allows for play without any Internet connection.


http://www.eschoolnews.com/2015/04/13/game-based-integration-094/


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from Educational Technology http://feedproxy.google.com/~r/uis/edtech/~3/W3EpO-LVYGQ/

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